Project information
- Teams of: 7 people (4 game artiste, 3 game programmer)
- Project duration: 1 month
- Git: Github/fake_flesh_system_techart
Contexte
For ISART DIGITAL, 3rd year project.
The purpose of this project was to become familiar to tech artiste technique and work with game artiste.
Description
Project to recreate the FLESH system for use on Dead Islands 2 as part of a TechArt learning project at ISART.
Skills worked on/acquired
- Blueprint
- Unreal Engine 4
- Render Target
- Alpha Mask